Female Human Fighter 1

Chaotic Good

 

Strength14(+2)
Dexterity19(+4)
Constitution12(+1)
Intelligence10(+0)
Wisdom12(+1)
Charisma8(-1)
Size:Medium
Height:5' 1"
Weight:160 lb
Eyes: 
Hair: 
Skin: 

 

Total Hit Points: 12

Speed: 30 feet

Armor Class: 14 = 10 + 4 [dexterity]

    Touch AC: 14
    Flat-footed: 10
Initiative modifier:+ 4= + 4 [dexterity]
Fortitude save:+ 3= 2 [base] + 1 [constitution]
Reflex save:+ 4= 0 [base] + 4 [dexterity]
Will save:+ 1= 0 [base] + 1 [wisdom]
Attack (handheld):+ 3= 1 [base] + 2 [strength]
Attack (missile):+ 5= 1 [base] + 4 [dexterity]
Combat Maneuver Bonus:+ 3= 1 [base] + 2 [strength]
Combat Maneuver Defense:+ 17= 10 + 1 [base] + 2 [strength] + 4 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

 

Languages:Common

Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing]

 

Feats:

    Power AttackTake penalty on attack for larger bonus on damage
    Two-Weapon FightingReduce 2-weapon fighting penalties
    Double SliceAdd strength bonus to off-hand damage
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AcrobaticsDex*4 =
+4
  
AppraiseInt0 =
+0
  
BluffCha-1 =
-1
  
ClimbStr*6 =
+2
+ 1+ 3 [class skill]
Craft_1Int0 =
+0
  
Craft_2Int0 =
+0
  
Craft_3Int0 =
+0
  
DiplomacyCha-1 =
-1
  
DisguiseCha-1 =
-1
  
Escape ArtistDex*4 =
+4
  
FlyDex*4 =
+4
  
HealWis1 =
+1
  
IntimidateCha-1 =
-1
  
PerceptionWis1 =
+1
  
Perform_1Cha-1 =
-1
  
Perform_2Cha-1 =
-1
  
Perform_3Cha-1 =
-1
  
Perform_4Cha-1 =
-1
  
Perform_5Cha-1 =
-1
  
RideDex*8 =
+4
+ 1+ 3 [class skill]
Sense MotiveWis1 =
+1
  
StealthDex*4 =
+4
  
SurvivalWis5 =
+1
+ 1+ 3 [class skill]
SwimStr**2 =
+2
  

* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

 

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human

 

  • This human chose +2 to dexterity (already included)
  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
Fighter

 

  • Bonus Feats (already included)

  • Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15

  • At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.

  • Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18

  • Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
    • Level 5:
    • Level 9:
    • Level 13:
    • Level 17:

  • Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield

  • Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it

 
 ClassHP rolled 
Level 1:Fighter10 

Equipment:

 

    2 lb
    _____
    2 lb
    Weapons / Armor / Shield (from above)

    Total

     Starting GP = 270.

    Chain shirt100 gp+4+4–220%30 ft.20 ft.25 lbs.

     

    Kukri (x2)8 gp1d31d418–20/x22 lbs.SPRG:C
More about this character:

https://hobbylark.com/tabletop-gaming/A-Guide-to-the-Fighter-Pathfinder 
http://havocx42.aura.feralhosting.com/Pathfinder/Adventure%20Paths/PF01-06%20Rise%20of%20the%20Runelords/Rise%20of%20the%20Runelords%20Players%20Guide.pdf


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impetuosus

October 2016

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