Serhie Tikkar
Oct. 12th, 2016 07:36 am Female Human Fighter 1
More about this character:
https://hobbylark.com/tabletop-gaming/A-Guide-to-the-Fighter-Pathfinder
http://havocx42.aura.feralhosting.com/Pathfinder/Adventure%20Paths/PF01-06%20Rise%20of%20the%20Runelords/Rise%20of%20the%20Runelords%20Players%20Guide.pdf
Chaotic Good
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Total Hit Points: 12
Speed: 30 feet
Armor Class: 14 = 10 + 4 [dexterity]
- Touch AC: 14
Flat-footed: 10
Initiative modifier: | + 4 | = + 4 [dexterity] |
Fortitude save: | + 3 | = 2 [base] + 1 [constitution] |
Reflex save: | + 4 | = 0 [base] + 4 [dexterity] |
Will save: | + 1 | = 0 [base] + 1 [wisdom] |
Attack (handheld): | + 3 | = 1 [base] + 2 [strength] |
Attack (missile): | + 5 | = 1 [base] + 4 [dexterity] |
Combat Maneuver Bonus: | + 3 | = 1 [base] + 2 [strength] |
Combat Maneuver Defense: | + 17 | = 10 + 1 [base] + 2 [strength] + 4 [dexterity] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. |
Languages: | Common |
Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing]
Feats:
Power Attack | Take penalty on attack for larger bonus on damage |
Two-Weapon Fighting | Reduce 2-weapon fighting penalties |
Double Slice | Add strength bonus to off-hand damage |
Ability | Modifier | Modifier | Modifier | ||
Acrobatics | Dex* | 4 = | |||
Appraise | Int | 0 = | |||
Bluff | Cha | -1 = | |||
Climb | Str* | 6 = | + 1 | + 3 [class skill] | |
Craft_1 | Int | 0 = | |||
Craft_2 | Int | 0 = | |||
Craft_3 | Int | 0 = | |||
Diplomacy | Cha | -1 = | |||
Disguise | Cha | -1 = | |||
Escape Artist | Dex* | 4 = | |||
Fly | Dex* | 4 = | |||
Heal | Wis | 1 = | |||
Intimidate | Cha | -1 = | |||
Perception | Wis | 1 = | |||
Perform_1 | Cha | -1 = | |||
Perform_2 | Cha | -1 = | |||
Perform_3 | Cha | -1 = | |||
Perform_4 | Cha | -1 = | |||
Perform_5 | Cha | -1 = | |||
Ride | Dex* | 8 = | + 1 | + 3 [class skill] | |
Sense Motive | Wis | 1 = | |||
Stealth | Dex* | 4 = | |||
Survival | Wis | 5 = | + 1 | + 3 [class skill] | |
Swim | Str** | 2 = |
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
- This human chose +2 to dexterity (already included)
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Bonus Feats (already included)
- Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
- At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
- Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
- Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
- Level 5:
- Level 9:
- Level 13:
- Level 17:
- Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
- Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
Class | HP rolled | ||
Level 1: | Fighter | 10 |
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Equipment:
2 lb _____ 2 lb | Weapons / Armor / Shield (from above) Total |
Starting GP = 270.
Chain shirt | 100 gp | +4 | +4 | –2 | 20% | 30 ft. | 20 ft. | 25 lbs. |
Kukri (x2) | 8 gp | 1d3 | 1d4 | 18–20/x2 | — | 2 lbs. | S | — | PRG:C |

https://hobbylark.com/tabletop-gaming/A-Guide-to-the-Fighter-Pathfinder
http://havocx42.aura.feralhosting.com/Pathfinder/Adventure%20Paths/PF01-06%20Rise%20of%20the%20Runelords/Rise%20of%20the%20Runelords%20Players%20Guide.pdf